Class 11 – Endurance

Dynamic Warm-Up – 2 Minutes Each
  • Arms – Hand Stand Push Ups (10 & repeat)
  • Legs – As Far As You Can Rotational Punch Jumps
  • Abs – Breakdancer Spins (switch directions each time)
  • Core – Stand to Bridge (to Stand if able)

See SKILLZ Signature Warm-Ups:

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Mat Chat – 3-minutes (Includes Water Break)
  • Today we are going to work on ENDURANCE.
  • ENDURANCE refers to how long you can perform without looking tired or losing technique.
  • This is important for being able to pull off difficult kicks, tricks and combos without becoming sloppy or making mistakes. It also allows you to finish with power! /li>

    Here are the three ways that we are going to improve your ENDURANCE today:

    1. Maintain power and technique in basic strikes. 2. Kick with consistency 3. Have ENDURANCE while jumping.
Skill-Building Drills – 25 Minutes

Tuck Jumps:

Students will demonstrate as many knee tuck jumps as they can in 30 seconds.

Tornado Challenge:

Students will demonstrate as many tornado kicks as they can in 30 seconds.
Technique Training

Practice E Kicks & Acro testing requirements.

View Kicks & Acro Testing Chart

See How To Videos:

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Stretching – 5 Minutes
  • Dynamic Flows
  • See SKILLZ Signature Stretching:

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    Game – 3-minutes
  • Yo Ball
  • End of Class Announcments:

    1 Minutes