Class 4 – Quickness
Ultimate Warm-Up – 2 Minutes Each
Arms – Hand Stand Walks
Legs – Long Jumps
Abs – Rolling Fly Traps
Core – Cartwheels/Aerials
See SKILLZ Signature Warm-Ups:
View SKILLZ Signature Warm-Ups
Mat Chat – 3-minutes (Includes Water Break)
Today we are going to work on QUICKNESS.
QUICKNESS refers to the speed of transitions from one move or combo to the next.
This is important because without QUICKNESS your performance becomes less engaging for the audience. /li>
Here are the three ways that we are going to improve your QUICKNESS today:
1. Have QUICKNESS through footwork. 2. Have QUICKNESS with kicks. 3. Have QUICKNESS in strikes and combos.
Skill-Building Drills – 25 Minutes
Chain Game:
Students will demonstrate round kick, spin hook kick, cartwheel without stopping.
Scoot Kick Pay Attention:
Students will do scoot kicks at random times.
Technique Training
Practice E Kicks & Acro testing requirements.
View Kicks & Acro Testing Chart
See How To Videos:
View Elite How-to-Videos
Stretching – 5 Minutes
Partner Flows
See SKILLZ Signature Stretching:
View SKILLZ Signature Stretching
Game – 3-minutes
Speed Ball
End of Class Announcments:
1 Minutes