Skill: Dexterity
Drill: Add On
Equipment needed: None
Instructors needed: One Per Group
Description: In this drill, the students will practice their basic hand moves by taking turns adding a move to a creative form.
Teaching SKILLZ:
NEUROBICS – On the second round, the instructor can have the students say a color, or a superhero as they do their move. The next student will have to do the previous move while naming the previous color or superhero before they can add on their move. This will connect the left and right hemispheres of their brain, as well as challenge their working memory further as they have one more thing remember while they do this drill.
WORKING MEMORY – The student must be able to remember the combination that their line has made, as well as remember to pick a different move and direction than the last move. This works on their ability to hold onto information while doing a task.
Step 1
Divide your students into several groups.
Step 2 – Setting Up the Drill:
Spread the students out so that they are not within striking or kicking distance of other students.
Step 3 – Explain the Rules:
  • Give each student a number starting with the number “1”.
  • The first student will lead the group by executing a strike or block. The second student will add a move, but must change directions; and so forth.
  • For example, if the first student executes a punch to the left, then the second student executes a knife hand strike forward, then third student executes a high block to the right as show in the pictures.
  • Continue until each student has at least two turns.
Step 4 – Takeaways:
  • Combination Memory
Step 5
  • Continue until each student has at least two turns.
How To Video