Skill: Hoppin
Drill: Cat and Mouse
Equipment needed: 8 to 16 rings
Instructors needed: One
Description: The students will play a game of chase in a circle while hopping into rings. This is great for building balance, control, gross motor skills, social skills, and spatial awareness.
Teaching SKILLZ:
EXTRINSIC MOTIVATION – If the mouse gets tagged by the cat, then the mouse has three jumping jacks. If the mouse escapes from the cat, then the cat has three jumping jacks.
SPEED OF PROCESSING – The student must be able to hop into each ring quickly, while not missing one or messing up their hops, as the person behind them will catch them. This works on their ability to complete a task quickly and accurately.
Step 1
Select one student to be the chaser (cat) and a second student to be the runner (mouse)
Step 2 – Setting Up the Drill:
Lay out 8 to 16 rings in a large circle. Have the cat stand in one ring and the mouse exactly half of the rings ahead of the cat.
Step 3 – Explain the Rules:
  • When I say “go” you will both jump in the rings in the same direction.
  • The mouse must try and reach the ring that the cat began in before the cat catches up to the mouse.
  • You must hop with both feet into each ring.
  • If you do not hop with both feet, then I will make you go back.
Step 4 – Takeaways:
  • Hop fast to catch your classmate
  • Work on hopping with your feet together
Step 5
  • Continue until each student has a turn to be both the cat and the mouse.
How To Video