Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Control Your Body Relay
Equipment needed: Approximately 5 rings
Instructors needed: One
Description: In this drill the students will race across the training deck and control their body to stop quickly in the middle of a small ring.
  • Teaching SKILLZ: TRICKERY - Instead of saying "go", the instructor can say words that sound similar, like "gopher" and "ghost" in order to keep the students engaged and improve their auditory processing.
  • Brain SKILLZ: AUDITORY PROCESSING - The student must hear the instructor say "go", and then race towards the ring. This works on their ability to process audio cues and respond accordingly.


How to Video

 
 
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Steps:
  1. Divide your students into several lines on one side of the training deck.
  1. For each line, place a ring directly across the training mat.
  1. When the instructor says “go” the first student from each line will race to the middle of the ring across the training deck.
  1. The first student to stand still with their feet together and hands by their side in the middle of the ring is the winner.
  1. Continue until each student has at least two turns.
  1. To make this drill challenging, have the student’s race backwards.
  1. You can make it a fun competition by giving each line a team name and the fastest line gets a point for their team.
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Dizzy Race
Equipment needed: One blocker pad and kicking target per line
Instructors needed: One per line
Description: In this drill the students will develop better control of their body by racing down the training mat, spinning their head around a blocker target four times, and then kicking a target ten times. This is a fun way to teach your students to control their body.
  • Teaching SKILLZ: HEALTHY COMPETITION - The instructor can award a point to the student sitting the strongest the fastest. The team at the end of the game that has the most points wins, and the instructor can give the teams silly names like "hamburgers vs. hot dogs" in order to motivate the students.
  • Brain SKILLZ: VISUAL PROCESSING - By spinning in multiple circles, and then running down and doing kicks, this drill challenges their visual processing since it works on their ability to make sense of what they see.


How to Video

 
 
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Steps:
  1. Divide your students into even lines and have them line them up on one end of the training deck.
  1. On the opposite end lay a blocker pad down, and have an instructor kneel holding a kicking target.
  1. Review the proper mechanics of a round kick:
      • Keep your hands up.
      • Turn your knee.
      • Snap your knee.
      • Kick with the top of your foot.
  1. Explain the rules:
      • When you say “go” the first student in line will race to the blocker pad.
      • You will spin around it four times.
      • Kick the kicking target ten times with a round kick, alternating legs on each kick, and race back to high five the next student in line.
      • The first line to finish and sit with their legs crossed and hand on knees is the winner.
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Freeze Stance
Equipment needed: None
Instructors needed: Multiple to monitor
Description: The students will work on their CONTROL by trying to be the last person standing in this stance competition.
  • Teaching SKILLZ:CHOICES - The students can choose what stance they would like to do during the game, it can be their favorite stance or they can switch between all of them. This gives the students power over what they do during the game, which in turn will motivate them to do their best as they are choosing what they get to do.
  • Brain SKILLZ: AUDITORY PROCESSING - The student must be able to hear the music play and the music stop. Once the music stops, they have to do their middle stance as quickly as they can. This drill works on their ability to process audio cues.


How to Video

 
 
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Steps:
  1. Students will get one half of the mat.
  1. For the group you will need multiple instructors to monitor.
  1. Explain the rules:
    • Students will dance when the music comes on.
    • When the music stops, students will have to freeze in a stance.
    • If a student moves when the music is off, they are then out.
    • When the music starts again, students will continue to dance.
  1. Takeaways:
    • Have fun and dance around.
    • Make sure you have deeply bent knees in your stances.
    • Make your stance strong so that you don't move.
  1. Continue until you play 2 games.
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Frozen Statue
Equipment needed: None
Instructors needed: One
Description: In this drill the students are going to play ninja freeze, but they must have enough control of their body to freeze in attention stance.
  • Teaching SKILLZ: TRICKERY - The instructor can say things like "One Tuesday morning", or "Achoo!" in order to trick the students. This will improve their auditory processing further, as they have to listen for the whole phrase and not just the first part.
  • Brain SKILLZ: AUDITORY PROCESSING - The students have to listen for the whole phrase, "1-2-3-ninja freeze", and not just the first part, or they might get tricked. Once they hear "freeze", the students have to stand strong as quickly as they can. This drill works on their ability to respond to verbal commands quickly.


How to Video

 
 
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Steps:
  1. Have your student’s line up on one side of the training deck.
  1. Stand on the opposite side of the deck with your back facing the students.
  1. When you are ready, say the following: “1 – 2 – 3 – NINJA FREEZE!”
    • While you are counting, the students will start running toward you.
    • Once you say the word “FREEZE!” turn around and look at the students.
    • The students must freeze at attention before you turn around and look at them.
    • If they are moving, or not standing with their feet together and hands by their side then they must go back to the starting line and sit down.
 
  1. Continue the drill until one of the students touches you without getting caught moving. If you catch everyone moving, then start the game over.
  1. To make class entertaining, you can let the winner be the new counter.

Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: In the Ring
Equipment needed: 3 small pads/1 ring per line
Instructors needed: 1 per line

Description: The students will practice having good CONTROL by demonstrating their ability to aim their punches and control their power. This will challenge them physically by requiring them to use good power and aim as they strike the pad.

  • Teaching SKILLZ: HEALTHY COMPETITION - The instructor can make it a competition by awarding the students a point for every time they make the pad in the ring. The team with the most points at the end of the game would be the winner. The instructor could also give the teams silly names, like "hamburgers vs. hotdogs" in order to help motivate the students to win as a team.
  • Brain SKILLZ: VISUAL PROCESSING - The student must be able to see how far the ring is from them and estimate how much power they would need in order to get the pad in the ring. This works on their ability to process visual activity.



How to Video

Steps:

  1. Have students get into lines.
  2. Explain the rules:
      • The student will stand up and face the instructor.
      • The instructor will hold the pad and place the ring about 6’ in front of them.
      • The student will have 3 chances to get the pad as close to the ring as possible.
      • If the pad lands in the ring the student will get 1 point for their line.
      • The team with the most points will win.
  1. Takeaways:
      • Eyes open so you can see where you are striking the pad.
      • Watch how much power that you use.
      • Control your heart, don’t be frustrated if you can’t hit the ring.

 

  1. Continue until each student has 2-3 turns.
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Ninja
Equipment needed: 1 pad per line
Instructors needed: 1 to play, one to monitor
Description: The students will work on their control by trying to move quickly yet quietly to steal a pad from the blindfolded instructor.
  • Teaching SKILLZ: HEALTHY COMPETITION - The instructor can give the team silly names like "hamburgers vs. hotdogs" in order to help motivate the students to win as a team. The instructor can also say something like "who can be quieter than a ninja?" or "who will be sneakier, the boys or the girls?" This will get the students motivated to try and be as sneaky as a ninja, or be sneaker than the other group.
  • Brain SKILLZ: DIVIDED ATTENTION - The student must be able to go as quickly as they can, but they also have to make sure they are being as quiet as they can as well. This works on their ability to remember things while doing multiple things at once, as they have to remember to be the fastest student to get a point, while grabbing the block and being as quiet as they can.


How to Video

 
 
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Steps:
  1. Divide your students into lines.
  1. Assign each line a pad, and have the instructor sit blindfolded at the opposite end of the mat. Place the pads spaced out a few feet away from the instructor.
  1. Explain the rules:
    • When you say “go” the first person in line will to quietly run to the pad and bring it back to their line.
    • If the blindfolded instructor hears them, he will point in their direction and that student must start over from the beginning
    • The first person to get the pad back gets a point for their team.
  1. Takeaways:
    • Move fast without being loud.
    • Take big steps to go faster.
    • Move your arms to help you run.
  1. Continue until everyone has at least 3 turns. The team with the most points at the end is the winner.
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Pay Attention With Kicks
Equipment needed: Two clapper targets, 4 cones
Instructors needed: Three (one to run the drill and two to hold the targets)
Description: In this drill the students will practice controlling their speed by racing and kicking a target against their opponent.
  • Teaching SKILLZ: TRICKERY - The instructor can call out a number that does not belong to a student, or can say words that sound like numbers, like "tree" or "fort" in order to enhance the students' auditory processing.
  • Brain SKILLZ: WORKING MEMORY - The students must be able to remember what number they are for the whole duration of the drill, not just their first turn. This works on their ability to maintain attention and to hold onto information while performing a task.


Steps:
  1. Have two instructors kneel back-to-back in the middle of the training deck.
  1. Divide your class into pairs and give each partner the same number starting with number 1. Next, have them line up facing each other (in order) directly across the training deck as shown in the picture. Use cones to mark the lines.
  1. The instructor will call out a number, and the two students assigned that number will race to the middle of the training deck and kick the target 10 times and then race back to their spot.
  1. The first student to kick the target 10 times and race back to their spot earns a point for their team.
  1. The first team with 10 points in the winner.
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Power Blocks
Equipment needed: 3 step blocks per line
Instructors needed: Multiple to monitor
Description: The students will practice having good CONTROL.
  • Teaching SKILLZ: EXTRINSIC MOTIVATION - If the student falls off of the towers, then they have five jumping jacks.
  • Brain SKILLZ: LONG TERM MEMORY - The student must remember how to correctly do their high block, middle block, and low block in order to do this drill, as the names of the blocks correspond with the heights of the towers.


How to Video

 
 
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Steps:

1.     Have students form 2 teams

 

2.     Explain the rules:

      • The student will start in front of the smallest block; the instructor will call a level of the tower. (Low, Mid, High.)
      • They student must jump to that level of the tower.
      • They will then do the blocks that go with it, Low=Low Block, Mid=Middle Block, High=High Block.
      • On round 2 to they will get to different levels on the tower which means they must do another block as well.

3.     Takeaways:

      • Use 2 feet when you jump to land stronger.
      • Keep your head up to practice good balance.
      • Have strong blocks on every level.

 

4.     Continue until each student has multiple turns.

Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Power Punches
Equipment needed: 1 wavemaster top, 1 block per line
Instructors needed: 1 Per Line
Description: Students will work on their CONTROL by learning how to increase the level of effort and power in each punch to make their block fly the farthest.
  • Teaching SKILLZ: HEALTHY COMPETITION - The student who hits their pad the farthest will get a point for their team, and the team with most of the points at the end of the game wins. The instructor can also challenge the students to beat their distance that they got on their previous turn as well.
  • Brain SKILLZ: VISUAL PROCESSING - The student must be able to see where the middle of the pad is, and hit only that part when the instructor says go, otherwise their pad will not make it as far. This works on their ability to remember visual information, as they have to remember to where the middle of the pad is in order to hit it.


How to Video

 
 
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Steps:
  1. Divide your students into lines.
  1. Set up the drill:
      • Have one Wavemaster top with a block set on top, and one instructor a few feet away per line.
  1. Explain the rules:
      • When the Instructor says “go”, the first student in line will punch their block.
      • Each instructor will watch to see where the blocks for their line go.
      • The student who can punch one of the two blocks the farthest will earn a point for their line.
      • The first line to reach 4 points wins.
  1. Takeaways:
      • Remember to punch with the correct part of the hand.
      • Yell loud when you punch the pad
      • For the most distance, punch straight instead of up, down, or sideways
  1. Continue until one of the lines reaches 4 points.
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Stance Statue
Equipment needed: 1 dice w/ time, 1 dice with stances
Instructors needed: 1 per group
Description: In this drill the students will work on CONTROL of their body and mind by holding each stance without moving, laughing, or talking!
  • Teaching SKILLZ: HEALTHY COMPETITION - The instructor can keep an eye out for students falling out of their stance, or wiggling around and making noise. If they do this, then they have to have a seat and the last person standing will be the winner. You can give the student a title, like "stance champion" or something similar in order to make winning more rewarding, which will motivate the students to stay in their middle stance longer.
  • Brain SKILLZ: ATTENTION CONTROL - This drill focuses on the ability to stay on task for an extended period of time, as the students have to sit in their middle stance for the whole duration of the drill without wiggling or making noise.


How to Video

 
 
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Steps:

  1. Divide your students into groups
  2. Setting up the drill:

●     Have each assistant instructor make a large circle with their group

●     The head instructor will hold/roll both dice

  1. Explain the rules:

●     The instructor will roll the time die, then roll the stance die.

●     You will have to hold the rolled stance for the time determined by the time die.

●     If you move or come out of your stance you are out.

●     If you laugh, yell or talk you are also out!

●     The goal is to have the best CONTROL over you body & mind to be the last!

●     Repeat for multiple rounds.

  1. Takeaways:

●     Tell yourself "yes I can” if you’re legs start to burn!

●     CONTROL your mind by not getting distracted by your environment.

●     Keep the giggles on the inside until the instructor says "time”!

  1. Continue until you have a winner for each group and then repeat!
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Stay Back
Equipment needed: None
Instructors needed: 1 per group
Description: In this game we will be working on the student’s ability to CONTROL their heart by utilizing their self-defense without being too shy or too silly.
  • Teaching SKILLZ: NEUROBICS - Instead of giving the students numbers, on the second round, the instructor can give them colors. This will challenge their working memory as they have to remember what color they are, and it will also keep the students engaged.
  • Brain SKILLZ: LONG TERM MEMORY - The student must be able to complete the self-defense technique according to where they are grabbed on their arm.


How to Video

 
 
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Steps:

  1. Divide your students into groups
  2. Setting up the drill:

●     Have each group make a circle

●     1 student will be in the middle

●     Assign everyone else a number

  1. Explain the rules:

●     Show the students how to perform self-defense #1

●     Call a number, and the assigned student will grab the student in the middle.

●     He/she will then have to perform self-defense #1 and yell "STAY BACK”

●     Repeat for 2-3 more numbers.

  1. Takeaways:

●     Yell "stay back” as loud as you can

●     Do your moves strong or else they might not work

●     Remember to CONTROL your heart and no be too silly

  1. Continue until everyone has 2-3 turns in the middle
Program: Basic SKILLZ (5 and 6 yrs.)
Skill: CONTROL
Drill: Super Statue
Equipment needed: One slammer pad per line
Instructors needed: 1 per line
Description: The students will practice having control of their body by racing and jumping over a pad and then freeze into a guarding stance.
  • Teaching SKILLZ: TRICKERY - Instead of saying "go", the instructor can say words that sound similar, like "gopher" and "ghost" in order to keep the students engaged and improve their auditory processing.
  • Brain SKILLZ: AUDITORY PROCESSING - The student must hear the instructor say "go", and then run and jump over the pad, and freeze. This works on their ability to process audio cues and respond accordingly.


How to Video

 
 
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Steps:
  1. Divide your students into even lines with no more than six students per line and have them line up on one end of the mat.
  1. One the other end of the mat, place a slammer target on the ground directly across from each line.
  1. Explain the rules:
    • When I say “go” you will race down the mat, jump over the slammer pads, and then freeze into a guarding stance.
    • The first person to control their body and freeze into a guarding stance wins a point for their team.
  1. Continue until each student has at least three turns.
  1. The team with the most points at the end of the drill is the winner.
  1. You can make it challenging by stacking more pads on each turn.